Posted: Sun Feb 08, 2009 9:45 pm Post subject: Progress on my module
I had a bit of time this weekend and since it was too cold to do anything outside, I went down to the basement and woked on my module. This weekend's project was "weathering the buildings" and add some greenery.
If you rember the last installment, the warehouse had yellowish walls which I didn't like. I wanted that gritty look of the late 30's and so one could say: " A little paint goes a long way". See for yourself:
The track will be ballasted later. My trusty Consolidtion already spots the first freight cars at the warehouse:
This is the look, I wanted: run-down, old, gritty. Farmer Joe pulled up in his pick-up and just collected his much needed machine spares:
The pick-up is an old Miniature Classics kit which I assembled and also heavly weathered:
Nick's cranberry freight car now also has a destination to go. The small storage behind it belongs to the farmer's supply, another project in the making:
Looks wonderful Erhard.
Can I suggest a bit of green stuff at the base of the building to look like weeds growing? There's nothing like a weed patch to make a scene 'run down (like my garden, really ). _________________ OK, so now what do I do?
Thanks Tom,
Yep, that is still on my To-Do list. The buildings first have to see the electrician and decorator. They will be lit with LEDs and receive some sort of "light-casings" around the inner windows. These casings only light up the windows they mask off. To top it, I will glue pictures of offices onto the "wall" so if you look inside the building, you will see people working. Right now, the buildings are just snapped onto a base-grid into which the electrical connection will be embedded. This way, I can transport the module without damaging the buildings because they will be safely stowed away in an extra box .
Excellent the module is coming on well the farmer has got his cranberry crop in the car ready for shipping then look forward to seeing progress. _________________
I agree with Poliss, I really like the paint on the buildings it gives it a gritty look as you said Erhard, also can I ask what have you used as an underlay for the track? It looks like foam to me. _________________ Please visit
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Thanks
I agree with Poliss, I really like the paint on the buildings it gives it a gritty look as you said Erhard, also can I ask what have you used as an underlay for the track? It looks like foam to me.
Not really,
I used cork strips made by Heki (a German manufacturer). They are the only ones to offer dark brown cork strips.
Just started another small project because I also need some residents and shops on the module. The base is DPM's Coner Turret Building. Before completely assembling it, I just glued 3 sides of the building plus the roof in place in order to get a rectangular building. I then cut some U-beam styren strips to form a sort of "light case". The front of this casing is covered with the window glazing provided with the kit. Then I rumbled through my fotos and found a shopping window which I sized to scale on the computer and glued it to black cardboard. The picture-foto assembly then was glued to the back of the window casing. Foloowing is a hole for a small LED in the top center of the casing and the LED is stuck in (I don't glue it in place for easy replacement; just in case...).
Here are some pics of this building stage:
Above: Light casing and LED glued to building
Above: Front view
Above: Another front view
It's a bit of fiddling around with the thin styrene channels but well worth the effort. The result are "living" windows and no dead hollows
Had a bit of spare time today and illuminated some windows of my department store/appartment house:
First, the sidewall:
And the front view (street view):
The entrance and the turret are still missing in order to enable easy access for repairs and/or adjustments...
The power source is a transformer delivering 16Volts AC. This will later be a lower voltage so that the front window will be not as bright as shown here. _________________ Modular Railroading in N-scale
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